Max Willman
Max Willman is an active game designer who focuses on accessibility, inclusion, and user experience. He specializes in visual effects, user interface design, and sound design.
Through university training, Max has produced multiple games with a variety of excellent teams comprised of fellow talented designers and developers.
Email: mwillman27@gmail.com
Games
Club Crash
The new school year has begun for the small-town campus, and the college clubs are buzzing with excitement. Every year, the campus throws together the Clubs Fest, a wild weekend bash where students come together to celebrate, appreciate, and learn more about the local organizations. While all sorts of games and raffles are played, no other event at Clubs Fest is more popular than the Club Crash: an exciting bout between club captains to garner interest in their respective orgs.
This year seems to have a tough match up: between the dedicated and sweet Baking club, the analytical and passionate Science club, the rowdy and carefree Role-Playing club, and the attentive and patient Gardening club. Who will come out on top with the coolest moves? Only one way to find out! Ready: Crash!
Contributors
Zachary Alff, William Canter, Zachary Eason, Daunte Falck, Jordan Grider, Maegan Grittinger, Andrew Holthusen, Anthony Klotz, Savannah Rickert, Deven Short, Anna Stephenson, Isaac Tesch, Lucas C Wright, Max Willman, Christopher Tan Ken Sen*, Carol Gao*, Juan Riera Gomez* (* = from Berklee College of Music in Boston)
Awards
SGX 2024: Audience Choice - Capstone Game Design & Development
Year
04/25/2024
Crosshatch and Slash
Crosshatch & Slash is a dungeon crawl style action RPG. The game holds strong to a hand drawn art style mimicking old Table Top RPG games. In this game you'll explore one of the Darkhorn Keeps in an attempt to find answers on how to break your immortal curse.
This project was created for the December 2021 Stout Game Expo. Development started Oct 7th and went through the period of December 14th.
Contributors
Mags Marcinkiewicz, Max Willman, Charles Heikkila, Brady Bogucki, Kyle Christensen, & Artur Pilatovs
Awards
SGX 2021: Outstanding Gameplay - 2D Game Design and Development
Year
10/14/2021
Card Scalers
Card Scalers is a rouge-like deck building game about balancing suits to a variety of enemies without surpassing them.
This game was programmed by Alice Bucheger, Margot Kraucyk, with Illustrations by Aspen Pinkston, and Graphic Design, Music, and Art Assembly by Maxwell Willman. The game was designed in Gamemaker Studios for the 96 hour GMTK 2024 game jam.
Contributors
Alice Bucheger , Margot Kraucyk, Aspen Pinkston, & Max Willman
Year
08/20/2024